Bo 1st Dan – Deputy Black Belt

The purpose of the deputy black belt is to review all curricula and make sure the student is prepared for Dan testing. As a result, there is a comparable amount of material to previous belts despite the fact that students will spend more time at this rank than each previous gup rank.

Basics

Kicks and Combinations

  • Jump Spinning Whip Kick

Form

Self-Defense

Attack: Overhead Strike
Defense: Same side foot step forwards and to the side while passing the attacking hand down. Both hands grab opponent’s hand and circle outward. Opposite side foot steps forward taking defender under opponent’s arm. Same side foot reverse turns to complete the 360 degree spin resulting in a standing center lock.

Attack: Punch or Hook Punch Extended
Defense: Same side foot steps forwards and same side hand executes a high outside block and latches onto opponent’s wrist. Opposite side foot immediately steps forward to reduce angle from opponent’s other hand. Opposite side hand comes under opponent’s arm and reaps toward the body. Opposite side hand shoots upward and grabs defender’s same side forearm palm downward creating a figure-4 lock.

Arnis

  • Baston Anyo Apat (Cane Form Four)
  • 4 Knife Disarms from #12 Strike (Video)
    1. Twist and pluck
    2. Arm bar to thigh disarm
    3. Arm bar to two-way action disarm
    4. Body disarm

Breaking

  • Creative – Must include two of the following
    • Speed
    • Power
    • Jumping

1st Dan

Students at 1st Dan and higher are expected to refine curriculum, assist in teaching classes, and explore supplementary techniques. Cross-training is encouraged. As a result, there is comparatively little compulsory curriculum listed below.

Form

  • Keumgang

Self-Defense

  • 5 Ground Followups – Practice from backwards throw
    1. Step and Turn
    2. Arm Bar to Shin
    3. Hammer Lock
    4. Deltoid Smash
    5. Kick and Flip

Arnis

  • Knife Tapping
    • Clears to 1 and 2
  • Tapi-Tapi (Left vs. Right)
    1. Backfist to Sunburst
    2. Present to Short Trap
    3. Present to Armpit Trap
    4. Reverse Present to Elbow Trap to Short Trap
    5. Reverse Present to Figure-Four Lock

Breaking

  • Creative – Must include each of the following
    • Speed
    • Power
    • Jumping

2nd Dan

Forms

  • Pyungwon
  • Taebaek

Self-Defense

  • The 32 Wrist Escapes – Combines the four grabs with eight escapes for a total of 32 combinations. Students are expected to work through execution of each technique and associate follow-ups as well as critique the effectiveness of each. Some combinations below are achievable but not particularly effective.
    • Grabs
      1. Same Side
      2. Opposite Side
      3. Inverted
      4. Two Hand
    • Escapes
      1. Snake Circle
      2. Chop and Pop
      3. Palisut
      4. Arm Bar
      5. Center Lock
      6. Compress Elbow
      7. Standing Center Lock
      8. Side by Side Throw

Arnis

  • 8 Stick Switches
    • Sweep to switch
    • Present to short lock
    • Backfist to wrist wrench
    • Flick
    • Backfist to sunburst
    • Poke under
    • Poke over
    • Curl
    • Stick switches (8)
  • 5-6-7 Drill with Knife
  • Knife Tapping
    • Clears to 1, 2, 5, and 12
    • Ghosting

Breaking

  • Creative – Must include each of the following
    • Speed
    • Power
    • Jumping

3rd Dan

Forms

  • Sipjin
  • Jitae

Self-Defense

  • Master’s Choice

Arnis

  • 12 Disarms from Single Sinawali
    1. Count 1 (#1 Strike to Head)
      1. Hitchiker disarm.
      2. Rompida strip
      3. Up and down to rear choke.
    2. Count 2 (#8 Strike to Knee)
      1. Crescent moon rising disarm.
      2. Curl
      3. Poke to cane takedown.
    3. Count 3 (#2 Strike to Head)
      1. Palis palis disarm.
      2. Cut to snake circle disarm.
      3. Present to short trap to mobility throw.
    4. Count 4 (#9 Strike to Knee)
      1. Propeller disarm.
      2. Cut to forearm disarm. (Banda y banda)
      3. Outside thigh disarm to side by side throw.

Breaking

  • Creative – Must include each of the following
    • Speed
    • Power
    • Jumping

4th Dan

Forms

  • Cheonkwon
  • Hansu
  • Ilyeo

Self-Defense

  • Master’s Choice

Arnis

  • Master’s Choice

Breaking

  • Creative – Must include each of the following
    • Speed
    • Power
    • Jumping